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Guitar Hero Turns 20 – The Plastic Guitar That Bridged the Gap Among Rock Generations

Marking two decades since the legendary game first launched across the Atlantic, providing players everywhere the means to feel like rock legends. Not literally, though you'd be hard-pressed convincing someone who's mastered the epic four-minute instrumental break before an enthusiastic living-room audience.

Created by the developers, Guitar Hero provided users with a plastic guitar peripheral to match on-screen cues scrolling down the screen synchronized to the music. Every sequence corresponded to specific notes, creating the sensation of a genuine performance.

Harmonix previously tried its hand in the music genre before partnering with the publisher, which was purchased by the gaming giant in 2006. Together, they established the foundations for a surprising billion-dollar franchise that had a remarkable impact for many of the artists featured, showcasing decades-old groups to a new generation of gaming enthusiasts.

A former executive, ex-chief operating officer of Harmonix, recalls the early budgetary hurdles of licensing the songs – despite the fact initial releases mostly used rerecorded tracks.

“We rerecorded all the music because the cost was so high,” he explains. “Even with the publishing rights by themselves, it proved nearly impossible. We failed to secure bands like the Who – the publisher had virtually no money, and we were fairly certain the project would flop. However, when Guitar Hero became a hit, and record sales airtime were going up, all artists desired to be in.”

He continues: “Among the amazing things was the number of mothers and fathers got in touch and thanked us for exposing their children to the songs they loved. It evolved into a multigenerational thing.”

Timeless Music Gains a New Audience

Northern Irish group one featured act had their track in the 2008 release the popular installment. Guitarist Paul Mahon recalls how the series revived classic rock to the forefront: “The game offered a bigger, new demographic. Typically this had been considered music that was past it, but then once it got featured on the title and teenagers discovered it, suddenly it became trendy. This validated it, and got rid of the outdated label. It provided all our music a new life.”

In 2008, the Answer’s first record remained unreleased stateside, meaning Guitar Hero was a key medium of discovery for the group as they went on a North American tour opening for the rock giants. “The roadies had on the song during travel, and some of them knew us thanks to the game,” he notes.

Rock’s Heavyweight Titles and Lasting Influence

Rock’s heavyweight names quickly capitalised on the game's success, including bands like Aerosmith, Metallica and others starring in specialized game editions centered around each band’s catalogue and associated lore, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the group more money compared to their records. It moved more than 500,000 copies upon release, and sales of Aerosmith’s music rose significantly during an era when the music business was already collapsing.

The series still motivates nimble-fingered fanaticism within the community. Earlier this year, an online personality achieved an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song made popular by Guitar Hero – using a fan-made version, a no-cost alternative with similar mechanics and extensive personalization features. The song is challenging enough on expert mode, not to mention performed at double speed while hitting a single one of the thousands of cues. The streamer claimed it took nine months of practice.

“The game offers a, imaginary experience. If you play Call of Duty, it doesn't imply you should pick up actual weapons and enlist,” notes musician Herman Li.

DragonForce previously completed a profitable run when their hit was featured in the third game, yet he explains it turned them into a household name. “I recall our distributors informing us that we were selling albums rapidly,” he shares. “It exploded on the subsequent tour, and we performed just before the headliners at the event.”

Indeed, DragonForce’s exposure from Guitar Hero was so immense that it has risked overshadow all other accomplishments. Last year, the song featured in a trailer for a major film. “Previously I felt differently, but I’ve made peace with it,” he admits. “If you only hear one DragonForce song, it’s totally cool – everyone’s got a unique path in music and I’m glad we’ve been part in fans' experiences”.

Enduring Impact from the Iconic Controller

Top-tier promotion, be it for cars, clothes or games, goes further mere transactions – it inspires a longing. Did Guitar Hero harness this? “Precisely what we were trying to create,” Dornbrook says. “The excitement of performing as a rock star on the stage. Since the beginning, the co-founders believed there’s an instinctive human desire to create songs, and their goal was to leverage innovation to allow people to participate”.

The majority of Guitar Hero games came out over a mere half-decade between 2005 and 2010, featuring spin-offs such as the DJ version, including a spinning deck, and Band Hero. Subsequently, the publisher’s interest on peripherals died down, except for a short-lived revival in 2015.

Titles such as the fan project and newer releases have maintained the scene active, with set to be a new product from the founders in development. A new studio has entered production on their first music game. The initial creators are participating as special advisers. Are gamers prepared to welcome a new entry following Guitar Hero?

“Our team believed such titles might become similar to sports games where you can update every year,” he remarks. “With abundant fresh tracks it could remain evergreen, so I’ve always been optimistic. It's entirely possible why it can’t persist with new generations.”

Written by

Kevin Smith

Elena Voss is a city culture writer and urban explorer who uncovers the hidden gems of metropolitan life.

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