Inside Fallout, Gaming’s Most Surprising TV Hit
The post-apocalyptic TV show has come back to Prime Video, and it's safe to say that viewers were pleasantly surprised by the caliber of its debut season. By illustrating the retro-futuristic, nuclear-ravaged United States through the lenses of three separate characters, it succeeded in capturing multiple facets of the player's adventure.
We followed Lucy the vault dweller, attempting to do the right thing and learning that the ruined world made that incredibly hard; Max, the Brotherhood of Steel initiate, who begins to question his organization's dogma and unleashes plenty of trouble in powered exoskeleton; and the Ghoul, a fan-favorite figure who has long since lost any ethical bearings out in the irradiated wilderness.
Setting the Stage for the Second Season
The show's first season ending revealed crucial details about those responsible for the atomic conflict that trapped a society in bomb-proof bunkers for hundreds of years. It also raised several enigmas unanswered for the next installment – and, now, expectations are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks Jonah Nolan.
“Heading into the first season, people were like, ‘Just get it right’,” adds Todd Howard. “We’re over the moon with the response to the show, so this time people are bringing more eagerness and new expectations.”
A New Vegas Vibe for Season Two
The second season is taking place in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the franchise, despite the fact that it was a bit broken at launch.
“It embodies a arid atmosphere, a Southwestern essence, that’s so key to that game,” notes the co-creator. “That parched, blasted-out iconic highway aesthetic of the game is so much rewarding to incorporate into the show.”
In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators suggest that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is distinguished by its physical authenticity – its creators insisted on real props and locations were constructed, echoing the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The whole point of an translation, particularly of a video game, is to seem like it’s real.”
In fact, virtually every element you see on-screen is practical, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are portrayed by puppets, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is crafted by accomplished storytellers who are also longtime fans, in collaboration with the visionaries behind the video games. This common understanding for the universe is evident in the end result.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, marking a change from the previous season. This schedule will create a altered audience reaction, a dynamic the creators themselves are excited to witness.
“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”